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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
GBA

Donkey Kong Country

Donkey Kong Country
GenreArcade Platform
DeveloperRare Limited
PublisherNINTENDO
Released2003
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
This is the remake of the famous SNES classic horizontal-scrolling arcade platformer, the Donkey Kong Country, for the Gameboy Advance, offering gameplay with new mini-games, a new Attack mode, and the ability to save your progress anywhere. Nintendo's main goal in 1994 was to show that the Super NES could still hold its own against the graphics and audio capabilities of the more expensive and more powerful machines coming into the market from Sega, Sony, and other companies. In that respect, Donkey Kong Country was, and in many ways still is, a resounding success.
 
Review
Donkey Kong CountrySTORY / GAMEPLAY
King K. Rool and his followers called Kremlings have stolen Donkey Kong's banana hoard and now it's up to Donkey Kong and his little buddy Diddy Kong (a tiny cute monkey) to get it back. With the help from Cranky Kong, Candy Kong and Funky Kong, the two heroes will have to explore every inch of the tropic island, from the tree tops of the Kongo Jungle to the icy cliffs of Gorilla Glacier. Donkey, as a gorilla, is much stronger while Diddy is more agile. Both friends can lift and throw barrels, gain bonuses, swim into the sea and jump on enemy heads, as they travel through a variety of awesome land and marine tropical areas. Donkey Kong is truly a fantastic arcade action platform that showcases the SNES' prowess in graphics and animation! Actually, Nintendo's main goal in 1994 was to show what the Super NES could still do in terms of graphics and audio capabilities, compared to more expensive and more powerful machines that were launched into the market from Sega, Sony, and other companies.

GRAPHICS / SOUND
For this remake Nintendo and Rare made a few graphical improvements and adjustments in an effort to compensate for the size and contrast of the GBA's LCD screen. The visible screen area is slightly cropped, more on the top and bottom than the left and right. In general, this doesn't pose a problem except in rare situations when you need to jump onto a moving platform situated just below your range of vision. Much of the characters' animation and artwork has been redone as well! Donkey Kong and Diddy Kong, the two stars of the game, move more gracefully and react more actively to contact with enemies and hazards. Many of the larger Kremling characters (the enemies in the game), are displayed in a more lifelike range of motion.Soundwise, the game includes all the original SNES sound glory, but many of the tunes from the original game have been remixed and redone for the GBA, possibly due to the differences between the two consoles.
 
Screenshots
  • Donkey Kong Country
  • Donkey Kong Country
  • Donkey Kong Country
  • Donkey Kong Country
  • Donkey Kong Country
  • Donkey Kong Country
 
 
Hardware information

GameBoy Advance

GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation
MEMORY: 256Kb RAM, 128 VRAM
GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution
SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
read more...
The GameBoy Advance (default) color palette
15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode)
 
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